The listing names feed, bathe, and care. Recaps add a needs board, a bottle timer, and tasks that overlap with that care. Kids also age while you are offline, so a visit is a checklist, not a shift you have to finish in one sitting.
Stations first
Put the child's bed and the formula station in the same room. October recaps build a crib. A November 5 guide says baby mat. Use the object your menu offers for the child's own bed. Extra beds bought later are a different item: one player comment says bunks and double beds can be slept in, but they are not assigned to a specific child, and the child's cradle changes into a bed as they grow. That comment is not the listing.
Name the child when you can. The same comment says names cannot be changed afterward.
Hunger
When the hunger icon appears, prepare a bottle at the formula station and feed the child. One recap waited about 51 seconds for the next bottle. If your timer is different, follow the HUD. The wait is a gap, not a glitch. Open tasks, the daily reward, or the hourly coin claim while it runs.
Do not drive to the store in the middle of a hunger icon if the station is already built. Hunger is the need that stacks while you are across town.
Other needs and tasks
- Dress the baby when a task or a clothing need says so.
- Boredom: buy a toy bin from the furniture store when you can pay for it. It is also a task item in recaps.
- Bath: the listing includes bathing. The first minutes of the October recap did not dwell on a tub. Place or use a bath when a dirty icon or a task asks, after the formula station exists and your reserve can cover it.
- Needs board: November guides say icons show what the child wants. Check the board instead of waiting for crying.
If two icons are up, clear hunger first, then the task that pays coins.
More than one child
Keep stations together so you are not running between rooms. Public notes do not prove whether offline aging or hunger is tracked per child. Check every child on login until your HUD shows otherwise.
A golden teddy is mentioned as a possible reward for clearing a task set. Effects are not described. Do not rearrange the nursery around a teddy you do not have.
The daily rhythm is on the offline aging guide.
