The house is the family-size gate. Recaps and early November guides agree on two rules: a bigger house lets you adopt more children, and each adoption after the first costs more coins. Your coin total is not the cap. The house is.
What is actually known
| Topic | Status |
|---|---|
| Starter display | One October recap showed 1/3 kids. Confirm the live fraction. Do not treat 3 as a permanent maximum. |
| Bigger house | Staff in that recap told the player to buy bigger houses to adopt more. |
| Upgrade prices | Not published. Open the catalog and read your own number. |
| Interior stat bonuses | Not demonstrated. |
| Faster offline aging from furniture | Fan theory. Unproven. |
| Moving existing furniture | Not shown. If an upgrade removes stations, budget a replacement toy bin and formula station. |
Order that avoids a stuck household
- Finish child one's bed, formula station, and starter tasks on the house you already have.
- Bank daily, task, and hourly coins. Offline aging continues while you save, so you do not need a second infant the same night.
- Buy the next house when the purchase will not empty the wallet.
- Then pay the next adoption fee, and only if the new cap shows a free slot.
Paying the fee first and the house second is how a second child arrives with nowhere to go. If the button is grey, read the live requirement. Public recaps do not document a greyed housing button or a working housing skip pass.
What not to rank
There is no price sheet, room-bonus table, or official house tier. A yard was half-heard in one interview line and is not a proven requirement. If two houses offer the same child cap, the cheaper cap upgrade is the one that serves the goal until a prompt says otherwise.
Cosmetic skins of the same cap do not raise the family size. The purchase tier list compares first-week usefulness of care items, not wallpaper.
Maximum family size is not published. Plan from the fraction on your HUD and the next fee, then adopt again from the adoption route.
